Progression

Shop and upgrades

Sell the haul, buy backpack slots first, and spend graphics cards on the shop recipe before you sell them.

Shop and upgrades

Sell the haul, buy backpack slots first, and spend graphics cards on the shop recipe before you sell them.

Sell before you buy

Cat shops in the human world buy extracted loot and sell gear. The demonstrated restock after a first extract is:

  1. A better backpack. One purchase opened four more storage slots.
  2. Armor. Players call it really useful and restock it between deep runs. One checklist named "level 3 armor." That phrase is not a published tier list.
  3. One medkit.
  4. A Tommy gun or an AR from the lobby shop. Nothing documented ranks one above the other.

Shop prices for those guns are not published. Do not copy a price from another game. The pistol remains free from zone zero and from the dog-world beginner chest.

A pipe was bought "to increase melee attack power." No damage figure is given. A club appears only as the weapon a player switched to after running out of bullets. Where that club came from is not shown.

Buying ammunition is not shown. Plan on bullets from boxes, the 7-Eleven back door, and bodies.

Death deletes the kit

Guns on your character are lost with the backpack. One player rebought three guns and nearly emptied the cash just earned. Extracting is part of keeping a weapon.

Upgrade recipes that consume loot

These are observed recipes, not a full crafting menu.

Upgrade What it consumed What players said they got
Early store upgrade Toy machine from a safe, dog food box from a trash can, and in one tier 1,000 cash A wait of about 10 seconds on that tier
Store level 3 One graphics card and two music discs A better backpack. One tier took about 10 minutes.
Later shop upgrade One graphics card and one phone The phone's find spot is not stated

The storage-space menu option is separate from the shop-upgrade option above it. A graphics card was also sold for cash in another run, so check the recipe before you sell the only one you have.

Music discs were looted at the supermarket and in a bank trash can. Headphones from the supermarket were sold, not used in a recipe.

What not to spend on yet

No code, gamepass, or Robux bundle is documented for this place ID. The games record has no paid access price and VIP servers turned off. A "better weapon" can drop from loot with no name attached. Use it if it helps the next fight, and do not rename it.

FAQ

Frequently Asked Questions

What do you actually do in Plunder?

The experience page states four beats: sneak into the home of the good boys, take valuables including the bones, fight because they bite, and get out. Narrated runs add a sell step after you leave alive. Death drops everything on you and in your backpack.

Who made Plunder?

The Roblox listing credits the group Big Bad Bark. The public group page lists DOOURRBEST as the owner. This wiki is not run by that group or by Roblox.

Are there working codes?

No code string was found for place ID 82531308645115, and the experience page does not describe a redeem box. Do not type a code published for a different game named Plunder.

Can I make a VIP server?

The games record has VIP server creation turned off. Public servers hold up to 25 players.

Do I get paid when I pick an item up?

No. Narrated runs show a coin number on loot, then a manual sale after you extract alive. Dying before that sale drops the haul. One video mentions coins for evacuating, then still shows a sell step, so plan on selling.

Why do dogs keep winning the chase?

The experience page says you can run and they run faster. Leave through an exit, an elevator, or the rooftop teleport. A shield carrier was the exception in one run because the large shield slowed it.