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Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.

75 pages in this wiki.

  1. CodesPlunder how to redeem codesRedeem checklist after a patch.
  2. CodesPlunder expired codesRetired strings and fake-list warnings.
  3. WikiPlunder playersRoster hub.
  4. PagesPlunder updatesPatch notes and listing-checked changes.
  5. PagesPlunder scriptsRisk notes for community automation. No downloads.
  6. PagesPlunder official linksGame page, group, and Discord via Roblox Social.
  7. GuidesFirst run: spawn, loot, leave, sellTake the starter pistol, bat, and syringe, loot a nearby building, leave while you are alive, and sell the haul before you buy anything.
  8. GuidesTargets and routesUse the flagged house, the 7-Eleven, and the dog-world buildings in an order that matches how full your bag and your ammo are.
  9. GuidesCombat and dogsHealth does not regenerate, dogs outrun you, and the right call changes for shield carriers, snipers, and the gym ring.
  10. GuidesLoot, value, and extractA coin number on an item is potential cash. It becomes spendable only after you leave alive and sell.
  11. GuidesShop and upgradesSell the haul, buy backpack slots first, and spend graphics cards on the shop recipe before you sell them.
  12. GuidesConfirm you are in the right PlunderMatch Big Bad Bark and place ID 82531308645115 before you use a code, a patch claim, or a tutorial that only shares the name Plunder.
  13. WikiGood BoysThe opponents whose home you enter. They bite, and they run faster than you.
  14. WikiHouse occupantsPeople at the flagged house who chase you when you approach.
  15. WikiBasic patrol dogA melee dog. One red-hatted example fell in about four bat hits, then a packmate rushed in.
  16. WikiBulldog-typeA stockier dog that keeps coming unless you hit the head.
  17. WikiArmed dogA dog that pulls a gun instead of only biting.
  18. WikiHoodie guardsArmed groups at the dog-world bank door. One run had two outside and three inside.
  19. WikiShield ShibaA large Shiba with a shield and baton. The shield slows it. Melee is a bad trade.
  20. WikiSniper ShibaA pair with rifles at the far end of the bank laser hallway.
  21. WikiGiant ShibaAn oversized Shiba that ambushes you from behind while you loot in the dog world.
  22. WikiBoxing KingThe fighter in the dog-base boxing ring. One geared player died there.
  23. WikiRooftop dogThe strongest dog on the base roof in one run, dressed like the player.
  24. WikiBonesThe only valuable the experience page names.
  25. WikiLaptopThe largest single value shown: 15,000 in one supermarket run.
  26. WikiGold barNearly 4,000 in one run, including the deep four-slot bank safe.
  27. WikiRAMCalled worth a lot of money. No coin figure was stated.
  28. WikiGraphics cardA high-value find that is also a shop-upgrade material.
  29. WikiMusic discTwo discs plus a graphics card make the level 3 store upgrade.
  30. WikiToy machineA safe item used in an early store upgrade.
  31. WikiDog food boxA trash-can item used in the same early store upgrade as the toy machine.
  32. WikiPhonePaired with a graphics card for a later shop upgrade. The find spot was not stated.
  33. WikiComputer7-Eleven electronics sold to a cat.
  34. WikiComputer towerAnother 7-Eleven electronics sale.
  35. WikiKeyboard7-Eleven clutter one player skipped.
  36. WikiHeadphonesSupermarket electronics that were sold, not used in a recipe.
  37. WikiBloxy ColaA 7-Eleven item sold to a cat. Not confirmed as a heal.
  38. WikiCoffee machineHouse loot a player called good.
  39. WikiCabinet foodFood in bank cabinets. Being in a container does not make it high value.
  40. WikiPistolFree starter gun. Strong up close, weak against the bank snipers.
  41. WikiTommy gunA lobby-shop gun recommended before another looting run.
  42. WikiARThe other lobby-shop gun, recommended alongside armor.
  43. WikiBaseball batStarter melee. About four hits dropped one basic dog. A bad idea against shields.
  44. WikiPipeA shop melee bought to raise attack power. No number was stated.
  45. WikiBulletsLooted ammunition. The shop list that was shown did not include buying ammo.
  46. WikiSyringeThe starter heal. There is no passive regeneration if you leave it behind.
  47. WikiMedkitA stronger carry heal. One was called enough.
  48. WikiArmorDamage protection that breaks. Level 2 dropped once. Level 3 was a player's checklist phrase.
  49. WikiBackpackSlot capacity. One shop backpack opened four more slots.
  50. WikiZone zeroThe human-side spawn. The starter kit and an Exit marker are here.
  51. WikiFlagged houseThe break-in the game marks. Individual houses are not named.
  52. Wiki7-ElevenThe densest early store in the fullest walkthrough.
  53. WikiHuman-side bankA named money target whose cabinets were poor in one run.
  54. WikiDog worldThe area past the elevator, with its own beginner chest.
  55. WikiDog supermarketTrash cans here hid a graphics card, a laptop, discs, and a dog food box.
  56. WikiDog-world bankTwo entrances. The quiet door has a graphics card. The laser door has a gold bar.
  57. WikiDogs' lairA crowded house past the exit elevator. The second floor has two shield Shibas.
  58. WikiGymThe huge building with a boxing ring and a lethal fighter.
  59. WikiBase rooftopThe strongest dog, a reward safe with an unconfirmed item name, and a teleport home.
  60. WikiEarly store upgradeA toy machine, a dog food box, and in one tier 1,000 cash.
  61. WikiStore level 3One graphics card and two music discs. It grants a better backpack.
  62. WikiGraphics card and phone upgradeA later shop upgrade that needs a graphics card and a phone.
  63. WikiCashThe coins you can spend after you extract alive and sell.
  64. PagesHome
  65. GuidesBeginner GuideThe four beats on the Plunder experience page, then the sell step narrated runs add after you get out alive.
  66. GuidesGuidesRead the identity check if you arrived from search, then the first run, then the route, combat, and shop guides.
  67. WikiWikiPlaces, valuables, gear, dog types, cash, and the shop recipes that narrated runs actually showed.
  68. WikiEntitiesFighters described in narrated runs. Names are player labels. Health and damage numbers are not published.
  69. WikiMaterialsItems seen being taken from chests, shelves, trash, safes, or corpses. Two of them have a stated cash figure from one run.
  70. WikiEquipmentGuns, melee, heals, armor, ammo, and backpacks that players were shown getting or using.
  71. WikiWorldsThe human side and the dog world. Building names come from players. No official map label was verified.
  72. WikiCraftingShop and storage upgrades that consume specific loot. Not a general crafting bench.
  73. WikiMoneyThe cash you get by extracting alive and selling. Pickup does not pay by itself.
  74. CodesCodesNo code is confirmed for Plunder, place ID 82531308645115. A redeem box is not documented.
  75. PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.

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