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Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.
75 pages in this wiki.
- CodesPlunder how to redeem codesRedeem checklist after a patch.
- CodesPlunder expired codesRetired strings and fake-list warnings.
- WikiPlunder playersRoster hub.
- PagesPlunder updatesPatch notes and listing-checked changes.
- PagesPlunder scriptsRisk notes for community automation. No downloads.
- PagesPlunder official linksGame page, group, and Discord via Roblox Social.
- GuidesFirst run: spawn, loot, leave, sellTake the starter pistol, bat, and syringe, loot a nearby building, leave while you are alive, and sell the haul before you buy anything.
- GuidesTargets and routesUse the flagged house, the 7-Eleven, and the dog-world buildings in an order that matches how full your bag and your ammo are.
- GuidesCombat and dogsHealth does not regenerate, dogs outrun you, and the right call changes for shield carriers, snipers, and the gym ring.
- GuidesLoot, value, and extractA coin number on an item is potential cash. It becomes spendable only after you leave alive and sell.
- GuidesShop and upgradesSell the haul, buy backpack slots first, and spend graphics cards on the shop recipe before you sell them.
- GuidesConfirm you are in the right PlunderMatch Big Bad Bark and place ID 82531308645115 before you use a code, a patch claim, or a tutorial that only shares the name Plunder.
- WikiGood BoysThe opponents whose home you enter. They bite, and they run faster than you.
- WikiHouse occupantsPeople at the flagged house who chase you when you approach.
- WikiBasic patrol dogA melee dog. One red-hatted example fell in about four bat hits, then a packmate rushed in.
- WikiBulldog-typeA stockier dog that keeps coming unless you hit the head.
- WikiArmed dogA dog that pulls a gun instead of only biting.
- WikiHoodie guardsArmed groups at the dog-world bank door. One run had two outside and three inside.
- WikiShield ShibaA large Shiba with a shield and baton. The shield slows it. Melee is a bad trade.
- WikiSniper ShibaA pair with rifles at the far end of the bank laser hallway.
- WikiGiant ShibaAn oversized Shiba that ambushes you from behind while you loot in the dog world.
- WikiBoxing KingThe fighter in the dog-base boxing ring. One geared player died there.
- WikiRooftop dogThe strongest dog on the base roof in one run, dressed like the player.
- WikiBonesThe only valuable the experience page names.
- WikiLaptopThe largest single value shown: 15,000 in one supermarket run.
- WikiGold barNearly 4,000 in one run, including the deep four-slot bank safe.
- WikiRAMCalled worth a lot of money. No coin figure was stated.
- WikiGraphics cardA high-value find that is also a shop-upgrade material.
- WikiMusic discTwo discs plus a graphics card make the level 3 store upgrade.
- WikiToy machineA safe item used in an early store upgrade.
- WikiDog food boxA trash-can item used in the same early store upgrade as the toy machine.
- WikiPhonePaired with a graphics card for a later shop upgrade. The find spot was not stated.
- WikiComputer7-Eleven electronics sold to a cat.
- WikiComputer towerAnother 7-Eleven electronics sale.
- WikiKeyboard7-Eleven clutter one player skipped.
- WikiHeadphonesSupermarket electronics that were sold, not used in a recipe.
- WikiBloxy ColaA 7-Eleven item sold to a cat. Not confirmed as a heal.
- WikiCoffee machineHouse loot a player called good.
- WikiCabinet foodFood in bank cabinets. Being in a container does not make it high value.
- WikiPistolFree starter gun. Strong up close, weak against the bank snipers.
- WikiTommy gunA lobby-shop gun recommended before another looting run.
- WikiARThe other lobby-shop gun, recommended alongside armor.
- WikiBaseball batStarter melee. About four hits dropped one basic dog. A bad idea against shields.
- WikiPipeA shop melee bought to raise attack power. No number was stated.
- WikiBulletsLooted ammunition. The shop list that was shown did not include buying ammo.
- WikiSyringeThe starter heal. There is no passive regeneration if you leave it behind.
- WikiMedkitA stronger carry heal. One was called enough.
- WikiArmorDamage protection that breaks. Level 2 dropped once. Level 3 was a player's checklist phrase.
- WikiBackpackSlot capacity. One shop backpack opened four more slots.
- WikiZone zeroThe human-side spawn. The starter kit and an Exit marker are here.
- WikiFlagged houseThe break-in the game marks. Individual houses are not named.
- Wiki7-ElevenThe densest early store in the fullest walkthrough.
- WikiHuman-side bankA named money target whose cabinets were poor in one run.
- WikiDog worldThe area past the elevator, with its own beginner chest.
- WikiDog supermarketTrash cans here hid a graphics card, a laptop, discs, and a dog food box.
- WikiDog-world bankTwo entrances. The quiet door has a graphics card. The laser door has a gold bar.
- WikiDogs' lairA crowded house past the exit elevator. The second floor has two shield Shibas.
- WikiGymThe huge building with a boxing ring and a lethal fighter.
- WikiBase rooftopThe strongest dog, a reward safe with an unconfirmed item name, and a teleport home.
- WikiEarly store upgradeA toy machine, a dog food box, and in one tier 1,000 cash.
- WikiStore level 3One graphics card and two music discs. It grants a better backpack.
- WikiGraphics card and phone upgradeA later shop upgrade that needs a graphics card and a phone.
- WikiCashThe coins you can spend after you extract alive and sell.
- PagesHome
- GuidesBeginner GuideThe four beats on the Plunder experience page, then the sell step narrated runs add after you get out alive.
- GuidesGuidesRead the identity check if you arrived from search, then the first run, then the route, combat, and shop guides.
- WikiWikiPlaces, valuables, gear, dog types, cash, and the shop recipes that narrated runs actually showed.
- WikiEntitiesFighters described in narrated runs. Names are player labels. Health and damage numbers are not published.
- WikiMaterialsItems seen being taken from chests, shelves, trash, safes, or corpses. Two of them have a stated cash figure from one run.
- WikiEquipmentGuns, melee, heals, armor, ammo, and backpacks that players were shown getting or using.
- WikiWorldsThe human side and the dog world. Building names come from players. No official map label was verified.
- WikiCraftingShop and storage upgrades that consume specific loot. Not a general crafting bench.
- WikiMoneyThe cash you get by extracting alive and selling. Pickup does not pay by itself.
- CodesCodesNo code is confirmed for Plunder, place ID 82531308645115. A redeem box is not documented.
- PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.
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